It is the first to be wholly manufactured by Parker Brothers and is very similar to the Darrow version, except for the addition of player pieces and a redesign of Darrow's black box. It was produced in limited numbers for only a few months in mid Estimates are that about 24, games might have been produced.
The 'Trade Mark' version was also produced in the long box No 9 version. Sorry, no pictures of that one available yet. Parker Brothers applied for a patent and added this to the games. By this time, Parker Brothers realised the game was going to be a hit so production was ramped up considerably. It is estimated that over , 'Patent Pending' games could have been made.
This is the next version. After purchasing rights for Monopoly from Charles Darrow, research discovered another game very similar to Monopoly had been patented in by Elizabeth Magie. Parker Brothers quickly purchased that patent from Magie and put it on their Monopoly games just to cover their claim to the rights to the game.
That patent number 1,, replaced the Patent Pending labels. This group includes a very few No. As far as I know, less than a dozen of these game boxes exist today. On Dec 31, , Parker Brothers was issued a patent for Monopoly, patent 2,, Almost immediately, very early in , this new patent was added to the Magie patent on all Monopoly games, replacing the single Magie patent. These patents also appeared on the several new varieties introduced by Parker Brothers throughout These patents remained on all Monopoly games until when the Magie patent expired and was removed.
They produced 1. The Number 7 game box was changed from black to blue. Also, Parker Brothers was issued their own patent for Monopoly on Dec 31, and they wanted the world to know about it, so they printed that on these game boxes. Late in , Parker Brothers realized that Monopoly was going to be their best seller and drafted a marketing plan to promote the game. By early , all Monopoly games included this wording.
Another promotional idea was to introduce the Number 5 game, pretty much the same as the Number 7 game, except there were 8 player pieces instead of 7 AND it cost 50c more.
They printed these changes on the first Number 5 game boxes. They added that bit of information to the legals statement. This is about the most common variety of s Monopoly.
In , Parker Brothers closed their office in London and removed the city from the box. This was replaced by Chicago. This is a very hard to find variety, with Chicago AND the dual patent because the Magie patent 1,, expired in and had to be removed, so this version was only printed in In , the Magie patent expired and was removed from the game boxes. In , the text 'REG. As far as I can tell, this was the last version of the Number 7 game.
It was discontinued in and was wholly replaced by the Number 8 Popular Edition as the only small box game being made. There are 2 versions of this game, the brown box and black box versions. The brown box version was first, but didn't last very long before Parker Brothers chose to go with the black box version. I believe Parker Brothers found the brown boxes were too hard to come by. The New Edition games are very hard to find. On Ebay, only 1 in 20 New Edition games are the brown box version, and the matching brown boards are even harder to find.
Conclusion - the black box and board is scarce, the brown box version is very scarce, and the brown New Edition board is rare.
When production of games with metal play pieces resumed after the war, it included a different style cannon than the one pictured on the label, and also a different version of the car. After the war, metal for game tokens was available and the old token pictures were once again added to the box tops. Problem was, the molds used to make the cannons were not available and it was replaced with a more modern howitzer style cannon and the shoe was replaced with a cowboy on a rearing horse.
The older style car now has a driver, too. This version originated with the same small sized boxes as the other 2 types. A lot of thought went into the design of this box. It was made from The first of these had a green border. In the early s, Parker Brothers added a red border box, as well. This was the first version of the Popular Edition.
Once you start using the Speed Die, roll it along with the two white dice on your turn. Then d o the following depending on what you rolled. You'll zoom around the board. Bus: This lets you "get off the bus early. You can move the value of one die, the other die, or the sum of both dice. Monopoly: First, move the sum of the two white dice and resolve the space you land on such as drawing a card, buying the property, paying rent, etc.
Then, one of two things will happen depending on whether or not there is still property in the bank. If you don't want to buy this property, move to the space anyway and put the property up for auction. NO, there are no more properties in the bank -Advance to the NOCT property on which you will owe another player money. A few minor details: Only the white dice are used when determining if you rolled doubles.
Do not look at the Speed Die. If you roll a three-of-a-kind all of the dice show the same number , you can move anywhere you want on the board! If you get sent to jail during your move either by landing on the "Go to Jail" space or by rolling doubles three times in a row then your turn is over and you do not get to use the Speed Die for that turn. Use the sum of all three dice when determining how much to pay on a utility.
Note: The Bus and Mr. Monopoly are valued at 0. Each player chooses one token to represent himther while traveling around the board. All remaining money and other equipment go to the Bank. Stack the.. Bank's money on edge in the compartments in the plastic Banker's tray.
The Bank pays salaries and bonuses. The Bank collects all taxes, fines, loans and interest, and the price of all properties which it sells and auctions. The Bank nwer "goes broke. The player with the highest total starts the play: Place your token on the corner marked "GO," throw the dice and move your token in the direction of the arrow the number of spaces indicated by the dice. After you have completed your play, the turn passes to the left.
The tokens remain on the spaces qccupied and proceed from that point on the player's next turn. Two or more tokens may rest on the same space at the same time. According to the space your token reaches, you may be entitled to buy real estate or other properties - or obliged to pay rent, pay taxes, draw a Chance or Community Chest card, "Go to Jail," etc.
If you throw doubles, you move your token as usual, the sum of the two dice, and are subject to any privileges or penalties pertaining to the space on which you land. Retaining the dice, throw again and move your token as before. You receive the Title Deed card showing ownership; place it faceup in front of you.
If you d o not wish to buy the property, the Banker sells it at auction to the highest bidder. The buyer pays the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option to buy it at the printed price, may bid. Bidding may start at any price. PAMNG When you land on property owned by another player, the owner collects rent from you in accordance with the list printed on its Title Deed card.
If the property is mortgaged, no rent can be collected. When a property is mortgaged, its Title Deed card is placed facedown in front of the owner. L It is an advantage to hold all the Title Deed cards in a color- group e. This rule applies to unmortgaged properties even if another property in that color-group is mortgaged. It is even more advantageous to have houses or hotels on properties because rents are much higher than for unimproved properties.
The "Get Out of Jail Free" card is held until used and then returned to the bottom of the deck. If the player who draws it does not wish to use it, helshe may sell it, at any time, to another player at a price agreeable to both.
Your total worth is all your cash on hand, printed prices of mortgaged and unmortgaged properties and cost price of all buildings you own. You must decide which option you will take before you add up your total worth. I your token lands on the space marked "Go to Jail"; 2 you draw a card marked "Go to JailN;or 3 you throw doubles three times in succession. Your turn ends when you are sent to Jail. If you are not "sent" to Jail but in the ordinary course of play land on that space, you are "Just Visiting," you incur no penalty, and you move ahead in the usual manner on your next turn.
You get out of Jail by You then get out of Jail and immediately move forward the number of spaces shown by your throw. Even though you are in Jail, you may buy and sell property, buy and sell houses and hotels and collect rents. This is just a "free" resting place. If you buy one house, you may put it on any one of those properties. The next house you buy must be erected on one of the unimproved properties of this or any other complete color- group you may own.
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